Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package developed by Autodesk Media and Entertainment. Achieve stunning results in less time with Autodesk 3ds Max software. Accelerate your creative workflow and increase your pipeline efficiency with enhanced animation and rendering tools. 3ds Max takes advantage of the latest technology advancements, such as 64-bit workstations, to help you work with ever-increasing amounts of data and more-complex scenes.


Diploma in 3D studio max Highlights

Course Duration

6 Months

(4 Months course and 2 months Project)

Learners

50000

Delivery Mode

Online

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WHO WILL BENEFIT

The 3D training programs are entirely production based to help participants gain the production skills required to enhance their marketability in the shortest amount of time possible.


3D Model Creator and Animator
Special Effects Professional
Titling Professionals
Professionals working in the field and looking to improve their skills with the latest version of the software
Intermediate-level users looking to improve their current demo reels and marketability
Beginners looking to explore new career options in the 3D animation industry
COURSE CURRICULUM
Phase 1:3Ds Max (1 & 2)
  • 1) How to Start 3ds max
  • 2) Introduction to 3ds max
  • 3) Viewing and navigating 3d space
  • 4) Transforms-Moving, Rotating, and Scaling Objects
  • 5) Creating geometry using standard primitives
    • alt text Box
    • alt text Cone
    • alt text Sphere
    • alt text Cylinder
    • alt text Tube
    • alt text Torus
    • alt text Pyramid
    • alt text Teapot
    • alt text Plane
  • 6) House Exercise (using standard primitives)
  • 7) Table exercise part-I (Using standard Primitives)
  • 8) Table exercise part-II (Using standard Primitives
  • 9) Creating geometry using extended primitives
    • alt text Hedra
    • alt text Torus Knot
    • alt text Chamfer Box
    • alt text ChamferCylinder
    • alt text OilTank
    • alt text Capsule
    • alt text Spindle
    • alt text L-Ext
    • alt text Gengon
    • alt text C-Ext
    • alt text RingWave
    • alt text Hose
    • alt text Prism
  • 10) Bed Exercise
  • 1. Creating Geometry Using Extending Primitives
    • alt text Hedra
    • alt text Torus Knot
    • alt text Chamfer Box
    • alt text Chamfer Cylinder
    • alt text OilTank
    • alt text Capsule
    • alt text Spindle
    • alt text L-Ext
    • alt text Gengon
    • alt text C-Ext
    • alt text RingWave
    • alt text Hose
    • alt text Prism
  • 11) Understanding Viewport Control
Feature Image w-auto
Phase 1B
  • alt text 12) Final Galaxy Viewlet
Feature Image w-auto
Phase III
  • 13) Creating Geometry Using Splines
    • alt text Creating Line Using Spline
    • alt text Creating Rectangle Using Spline
    • alt text Creating Circle Using Spline
    • alt text Creating Ellipse Using Spline
    • alt text Creating Arc Using Spline
    • alt text Creating NGon Using Spline
    • alt text Creating Star Using Spline
    • alt text Creating Text Using Spline
    • alt text Creating Helix Using Spline
  • 14) Olympics Exercise
Phase 3B
  • 15) EditablePoly
    • alt text Array
    • alt text Extrude from spline
    • alt text Hinge from an edge
  • 16) Creating Models
    • alt text Chair1
    • alt text Chair 2
    • alt text Sofa
    • alt text Sofa with pillow
Feature Image
Feature Image
Phase 4_Online
  • 17) Modifiers
    • alt text Bend
    • alt text Bevel
    • alt text Cross- Section
    • alt text Extrude
    • alt text FFD
    • alt text Lathe
    • alt text Lattice
    • alt text Melt
    • alt text Mirror
    • alt text Noise
    • alt text Optimize
    • alt text Path Deform Binding
    • alt text Push
    • alt text Relax
    • alt text Ripple
    • alt text Skew
    • alt text Slice & caps hole
    • alt text Spherify
    • alt text Squeeze
    • alt text Stretch
    • alt text Caper
    • alt text Cessellate
    • alt text Twist
    • alt text Wave
Phase 5
  • 18) How to animate an object
  • 19) How to render an animation
  • 20) Linking 3
Phase 6B
  • 23) Camera
    • alt text Understanding Camera Parameters
    • alt text Understanding Difference of Camera
  • alt text Communication Skills
Phase 5B
  • 21) Key Concept of Omni Light
  • 22) Photometric light parameters 1
Phase 8
  • 24) Particles Rain
  • 25) Snow
  • 26) Blizard
  • 27) P-Array
  • 28) Super_Spray
  • 29) pf_Source
Feature Image
Phase 7A
  • 40) phase_IXX_Inew
Phase 7B
  • 41) phase_IXX_IInew
Phase 7C
  • 42) Phase_IXX_III.Viewlet
  • 43) Lightning Viewlet
  • 44) Material_1.Viewlet
  • 45) Material_2.Viewlet
Phase 9
  • 30) Reactor_Cloth.New
Phase 1B Checked
  • 32) Metal Effect
    • alt text Solid Glass
  • 33) Glass Effect
  • 34) Water Effect
  • 35) Max_Multisub_Materialnew
    • alt text Mirror Effect
  • 36) Colgate_Tex
  • 37) Advanced Effect
  • 38) Bump_Cellular_Map
  • 39) Final Galaxy Viewlet
Phase 10
  • 31) Reactor_Soft_Bodynew