About IOS Training

iOS is the most used mobile OS in large corporations and iphones, Ipads are most popular mobile phones and tablets. If you search on naukri, monster or times job, you will see hundreds of jobs requiring 0 to 2 year experience for iOS app development. MNC's are looking for these skills but can't find enough MCAs and engineers who are trained in this.


IOS COURSE TRAINING HIGHLIGHTS

Course Duration

2 Months

Learners

50000

Delivery Mode

Classroom Training

Apply Online

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The application development process for iOSplatforms (iPod Touch, iPhone, iPad and future platforms) relies on a specialized paradigm of application development -the mobile paradigm. Designers and developers of mobile apps are challenged to provide superb user experience on resource-limited platforms where memory, processing power and battery life are at a premium.
In this course, we present Apple’s approach to mobile app design and development, as reflected in the design of the iOS platform, the Model – View-Controller (MVC) paradigm and iOS’s v various high and low-level frameworks. Objective-C, the native programming language for iOS, is exposed and explained step – by-step.

IOS TRAINING COURSE OUTCOME

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WHO WILL BENEFIT

Students 80%
Professionals 70%
Coding Enthusiast 40%
IOS developers 50%
People seeking a change in careers 80%

IOS TRAINING COURSE CURRICULUM

Part I. Language

    1. Just Enough C
  • alt text Compilation, Statements, and Comments
  • alt text Variable Declaration, Initialization, and Data Types
  • alt text Structs
  • alt text Pointers
  • alt text Arrays
  • alt text Operators
  • alt text Flow Control and Conditions
  • alt text Functions
  • alt text Pointer Parameters and the Address Operator
  • alt text Files
  • alt text The Standard Library
  • alt text More Preprocessor Directives
  • alt text Data Type Qualifiers
    2. Object-Based Programming
  • alt text Objects
  • alt text Messages and Methods
  • alt text Classes and Instances
  • alt text Class Methods
  • alt text Instance Variables
  • alt text The Object-Based Philosophy
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3. Objective-C Objects and Messages
  • alt text An Object Reference Is a Pointer
  • alt text Instance References, Initialization, and nil
  • alt text Instance References and Assignment
  • alt text Instance References and Memory Management
  • alt text Methods and Messages
  • alt text Calling a Method
  • alt text Declaring a Method
  • alt text Nesting Method Calls
  • alt text No Overloading
  • alt text Parameter Lists
  • alt text When Message Sending Goes Wrong
  • alt text Messages to nil
  • alt text Unrecognized Selectors
  • alt text Typecasting and the id Type
  • alt text Messages as Data Type
  • alt text C Functions
  • alt text CFTypeRefs
  • alt text Blocks
    4. Objective-C Classes
  • alt text Subclass and Superclass
  • alt text Interface and Implementation
  • alt text Header File and Implementation File
  • alt text Class Methods
  • alt text The Secret Life of Classes
    5. Objective-C Instances
  • alt text How Instances Are Created
  • alt text Ready-Made Instances
  • alt text Instantiation from Scratch
  • alt text Nib-Based Instantiation
  • alt text Polymorphism
  • alt text The Keyword self
  • alt text The Keyword super
  • alt text Instance Variables and Accessors
  • alt text Key–Value Coding
  • alt text Properties
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Part II. IDE

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6. Anatomy of an Xcode Project
  • alt text New Project
  • alt text The Project Window
  • alt text The Navigator Pane
  • alt text The Utilities Pane
  • alt text The Editor
  • alt text The Project File and Its Dependents
  • alt text The Target
  • alt text Build Phases
  • alt text Build Settings
  • alt text Configurations
  • alt text Schemes and Destinations
  • alt text Renaming Parts of a Project
  • alt text From Project to Running App
  • alt text Build Settings
  • alt text Property List Settings
  • alt text Nib Files
  • alt text Additional Resources
  • alt text Code and the App Launch Process
  • alt text Frameworks and SDKs
    7. Nib Management
  • alt text A Tour of the Nib Editor Interface
  • alt text The Document Outline
  • alt text Canvas
  • alt text Inspectors and Libraries
  • alt text Nib Loading
  • alt text Outlets and the Nib Owner
  • alt text Creating an Outlet
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  •  
  • alt text Misconfiguring an Outlet
  • alt text Deleting an Outlet
  • alt text More Ways to Create Outlets
  • alt text Outlet Collections
  • alt text Action Connections
  • alt text Table
  • alt text Additional Initialization of Nib-Based Instances
8. Documentation
  • alt text The Documentation Window
  • alt text Class Documentation Pages
  • alt text Sample Code
  • alt text Other Resources
  • alt text Quick Help
  • alt text Symbols
  • alt text Header Files
  • alt text Internet Resources
9. Life Cycle of a Project
  • alt text Device Architecture and Conditional Code
  • alt text Version Control
  • alt text Editing Your Code
  • alt text Auto completion
  • alt text Snippets
  • alt text Fix-it and Live Syntax Checking
  • alt text Navigating Your Code
  • alt text Running in the Simulator
  • alt text Debugging
  • alt text Caveman Debugging
  • alt text The Xcode Debugger
  • alt text Unit Testing
  • alt text Static Analyzer
  • alt text Clean
  • alt text Running on a Device
  • alt text Obtaining a Certificate
  • alt text Obtaining a Development Provisioning Profile
  • alt text Running the App
  • alt text Profile and Device Management
  • alt text Gauges and Instruments
  • alt text Localization
  • alt text Archiving and Distribution
  • alt text Ad Hoc Distribution
  • alt text Final App Preparations
  • alt text Icons in the App
  • alt text Other Icons
  • alt text Launch Images
  • alt text Screenshots
  • alt text Property List Settings
  • alt text Submission to the App Store
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Part III. Cocoa
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10. Cocoa Classes
  • alt text Subclassing
  • alt text Categories 268
  • alt text Splitting a Class
  • alt text Class Extensions
  • alt text Protocols
  • alt text Informal Protocols
  • alt text Optional Methods
  • alt text Some Foundation Classes
  • alt text Useful Structs and Constants
  • alt text NSString and Friends
  • alt text NSDate and Friends
  • alt text NSNumber
  • alt text NSValue
  • alt text NSData
  • alt text Equality and Comparison
  • alt text NSIndexSet
  • alt text NSArray and NSMutableArray
  • alt text NSSet and Friends
  • alt text NSDictionary and NSMutableDictionary
  • alt text NSNull
  • alt text Immutable and Mutable
  • alt text Property Lists
  • alt text The Secret Life of NSObject
11. Cocoa Events
  • alt text Reasons for Events
  • alt text Subclassing
  • alt text Notifications
  • alt text Receiving a Notification
  • alt text Unregistering
  • alt text Posting a Notification
  • alt text NSTimer 305Delegation
  • alt text Cocoa Delegation
  • alt text Implementing Delegation
  • alt text Data Sources
  • alt text Actions
  • alt text The Responder Chain
  • alt text Deferring Responsibility
  • alt text Nil-Targeted Actions
  • alt text Swamped by Events
  • alt text Delayed Performance
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12. Accessors and Memory Management
  • alt text Accessors
  • alt text Key–Value Coding
  • alt text KVC and Outlets
  • alt text Key Paths
  • alt text Array Accessors
  • alt text Memory Management
  • alt text Principles of Cocoa Memory Management
  • alt text The Rules of Cocoa Manual Memory Management
  • alt text What ARC Is and What It Does
  • alt text How Cocoa Objects Manage Memory
  • alt text Autorelease
  • alt text Memory Management of Instance Variables (Non-ARC)
  • alt text Memory Management of Instance Variables (ARC)
  • alt text Retain Cycles and Weak References
  • alt text Unusual Memory Management Situations
  • alt text Nib Loading and Memory Management
  • alt text Memory Management of Global Variables
  • alt text Memory Management of CFTypeRefs
  • alt text Memory Management of Pointer-to-Void Context Info
  • alt text Properties
  • alt text Property Memory Management Policies
  • alt text Property Declaration Syntax
  • alt text Property Accessor Synthesis
  • alt text Dynamic Accessors
13. Communication Between Objects
  • alt text Visibility by Instantiation
  • alt text Visibility by Relationship
  • alt text Global Visibility
  • alt text Notifications
  • alt text Key–Value Observing
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